New years resolutions are usually about fixing the things that did not go right
the year before. Most of the time they involve losing weight or getting that
better job or even finally writing the great American novel, but for a select
few, it means finally getting that first movie done. This is the time to forget
about all the forces that are against you and lay to rest all the reasons,
especially from others, why you can't do it. Now is the time to take positive
action. No matter how true the statement, "Just do it." is far easier to say
than actually making film. To that end, here's 5 steps to get your movie done in
2007.
1. Be in the right mindset. What this means is that if you don't
have millions of dollars to play with or major studio backing, you are not going
to make a "Lord of the Rings" level epic your first time out. I've read forum
posts from many accomplished animators who are convinced their movie must
compete with the works of Pixar or not be made at all. Some people tell me about
their dream project and it is so big that it has to have millions of dollars
behind it to get off the ground, and they conclude because of this that they
can't make a film. My question is, why can't that be their third or even fourth
film? Don't kill your project before it even begins with this type of thinking.
I am not saying don't have big dreams. I am saying work your way up to big
dreams. Some of the biggest names in Hollywood started out with a cheesy horror
film. Be in the mindset that your first film is just that, your first and not
your last film.
2. Start with what you have. If you're sitting in your
room and all you have available is a laptop, a DV camera and some decent editing
software, it's not time to make Star Wars. Robert Rodriguez had a guitar case, a
turtle, a bus and some areas in Mexico he could shoot in, and around this he
crafted "El Mariachi". It should also be noted that he made this and other small
movies before his epic "Once Upon a Time in Mexico". The same goes for animators
who think they must use software like Maya or work the Pixar way. If you cannot
afford the expensive tools, give serious consideration to free, open source
animation software like Blender, or low cost tools like Poser. Some friends of
mine recently bought a video game called "The Movies". Once you play your way
through the game, building up a virtual studio, you unlock features that give
you a plethora of sets, characters and costumes. You're given complete camera
controls and simple editing tools that allow you to record soundtracks, add
music and finish a virtual movie in just about any genre. This would be
classified as the digital film making technique called Machinima. If Machinima
is all that is available to you right now, do that! You can still tell your
story and show your skill as a film maker even in an entirely virtual
world.
3. Create a real schedule. Many film makers have the tools and the
talent. Some even create bits of their project here and there, but failing to
craft a real schedule, the project never gets done. Before long, they move on to
some "better" idea. What could be better than getting it done? If you have a day
job, make a commitment to work on your film at least one hour per night and full
time on weekends. If you have other commitments, such as family, karate class or
anything else, build a schedule around them, but build a schedule and stick to
it. Chris Nolan, known today for "Batman Begins" made his first film,
"Following", on weekends. He and his friends who acted in the film had day jobs,
but they went out every weekend and got a little bit more of the film done.
Create milestones and set out to reach them. Decide from the start how much of
the film should be done in three months, in six months, in nine months and work
to reach these milestones. Create smaller monthly milestones to reach and check
them off so that you can be inspired by seeing progress.
4. Be prepared
to compromise. If you're not contracting SAG actors and paying big money, you
can't have the control of the major studio. If you're using your friends as
actors, they have lives and commitments too. People are going to change
hairstyles, gain weight, grow beards and even get sick and you are going to have
to work with it. If you are doing digital film making or animation, technology
can change right out from under you. I don't recommend upgrading computers and
software in the middle of a project, but computers do die. It happens all the
time. The next computer you get may not run your favorite software properly. You
will have to work around such things. Never get stuck in the idea that it has to
be one way or not at all. This is a surefire setup for failure. Be open to input
from all quarters. Your actors have ideas too, and if they're not being paid,
they also want to get something out of the project. Let them try their ideas and
have a voice.
5. Edit your vision. Chances are your first independent
film isn't going to be what you saw in your head. Even the big guys who have
millions of dollars rarely get there. When your vision gets in the way of
getting it done, it's time to make some cuts. You may have to lose some scenes
or ideas you really love when it comes down to really completing your project.
If you can't afford to realize what is in your mind on screen, and do it
properly, it is better to find a work around. You may think you shot something
masterful on the day, but in editing realize it just doesn't work. Let it go if
you have to. If your vision sees you shooting in a particular location and it
turns out you can't get it, you don't stop the film, you change the vision. Many
big directors who can do anything often lament that they were at their most
creative when they had nothing. It may be frustrating on the day, but changing
your vision can still result in magic.
Many independent film makers will
tell you that, starting out, the most important thing is not story or character
development, it's getting it done. Odd as it may seem, it is better to get it
done, even if it is horribly bad, than to fail trying to get it done right. How
can this be, you say? Well, it is far better to have a film you can fix than to
have nothing to work with at all. In fact, you should get your first pass on the
film done as quickly as possible. You may not be finished, but you got it done.
Now you can watch it as a movie and start to really work on making it great. You
can plan a re-shoot or two, make a new scene here or there, fix some digital FX.
You can do anything because it's small by comparison to starting from scratch.
You already got it done. Now you're just perfecting it. Make sure to stick to
your deadlines though. After all, they often say movies never get finished, they
just get released.
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